![]() Now moving from zone-to-zone is accomplished via the highways, charged tubes that snake through space, delivering you from point-to-point, or you can choose to hop-off wherever you choose. Rebirth is a world of systems, smaller sectors, and interconnected zones. ![]() They've moved on from a series of interconnected systems that were shaped and traversed by compass points, where space somehow conformed to a patchwork quilt design. The biggest change is in the structure of the galaxy. It's an attempt to redo an entire universe, to create a more organic world for the players to explore. That complexity has been stripped, and Rebirth's problems feel too all encompassing for me to think that I can return in six months to find a game worth playing. ![]() X3 took two updates and years of patching before it turned into a game that matched its lofty goals, and left me feeling like I was part of a living universe of ships, stations, trading, and fighting. I've spent 30 hours trying to find something functional in what they've released, and now I really need a hug.Įgosoft has released broken games before, but I could always see through the fog of bugs into the game beneath. Everything I wrote in my Impressions piece still stands, so if you haven't read it I'd take a look at it. It's neither of those, and in trying to figure out how to make it work for everyone, it's gone horribly, completely, utterly wrong. X Rebirth was supposed to be a game as complex and as malleable as their previous games, but one that was accessible to everyone. They also know that the X series has been built for people with an innate understanding of how to play their open-world adventures. After all, Egosoft has spent the last decade making the most visible and complex space games on the PC. X Rebirth was the one game in the current glut of space adventures that I was certain would work.
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